• Skip to main content
  • Skip to header left navigation
  • Skip to site footer
  • Home
  • About
    • Commenting Policy
    • Banners
    • Spam Liker Hall of Shame
    • Podcast
  • Reviews
  • Guides
    • List of Suggested Manga
  • Kireina Yuri
  • Subscribe
    • RSS Feed
    • Mastodon
    • Bluesky (Bridged, Blog Feed Only)
    • Misskey
    • Feedburner
    • Anime Blog Tracker
    • Comments Feed
    • Add to Feedly
    • WordPress Reader

Chikorita157's Anime Blog

Anime blog that focuses on Yuri and School Girl Slice of Life Anime and Editorials

  • Tab 1
  • Tab 3
  • Tab 3
  • Home
  • About
    • Commenting Policy
    • Banners
    • Spam Liker Hall of Shame
    • Podcast
  • Reviews
  • Guides
    • List of Suggested Manga
  • Kireina Yuri
  • Subscribe
    • RSS Feed
    • Mastodon
    • Bluesky (Bridged, Blog Feed Only)
    • Misskey
    • Feedburner
    • Anime Blog Tracker
    • Comments Feed
    • Add to Feedly
    • WordPress Reader

comedy

moe

drama

music

opinion

final impressions

yuri

idol

action

kyoani

Atelier Shallie – Alchemists of the Twilight Sea – First Impressions

August 25, 2014 by Chikorita157 2 Comments
Artist: 伊吹 のつ
Artist: 伊吹 のつ

Last month, Gust finally released the third installment of the Dusk series, Atelier Shallie. Unlike the first two games in the Dusk series, it feels like a departure from the usual gameplay since this game feels more like Mana Khemia 2 since they replaced the time limit with a Life Task system. While there are some mixed reactions from the fans, here are my first impressions of the game.

Atelier Shallie finally allows you to move the camera 360 degrees, allowing you to explore and collect items in places you couldn't in previous games.
Atelier Shallie finally allows you to move the camera 360 degrees, allowing you to explore and collect items in places you couldn’t in previous games.

Compared to previous Atelier games, Atelier Shallie brings many new additions. While the graphics has improved since Escha and Logy, the camera is no longer fixed in Shallie. Therefore, you can explore the whole environment looking for new items in places you couldn’t before. In addition, each protagonist has unique abilities to collect items. While I decided to play as Shallotte, her character can get items from cleaning, mining and fishing. In other words, the gameplay experience  is different between the two protagonist compared to Escha and Logy where the experiences is the same with a few changes.

The battle system in Shallie is similar to Mana Khemia 2.
The battle system in Shallie is similar to Mana Khemia 2.

As for the Battle system, it resembles Mana Khemia 2 with a lot of additions tacked on. While you can no longer move around the field like in the first two Dusk games, there is now a Burst meter. Every time you attack a monster, the meter will raise. Once it hits over 100%, Burst Mode will activate. This mode not only gives you an attack boost, but also an ability to use multiple assist attacks. If you use three consecutively, you can perform a Variable Strike for additional damage before a special assist from a party member you chose last. Like previous games, assists allow you to raise the “Finishing Blow” meter. The only difference is that the meter is now shared for all characters. Regardless, switching and using assist abilities (protect and attack) now require recharging before another can be performed.

The biggest change to the franchise is the Life Tasks system, which allows the player to receive tasks depending on his/her play style.
The biggest change to the franchise is the Life Task system, which allows the player to receive tasks depending on his/her play style.

The biggest change to the franchise is the Life Task system, which replaces the time limit from previous games. Now, tasks will be given depending on the player’s actions from the four categories (Heart, Skill, Body and People (心・技・体・人)) after finishing the main task. For example, if you make your character battle a lot, you will be given tasks to defeat certain monsters. On the other hand, if you spend most of your time making items, you might receive tasks to find a new property, make certain items or use them. The whole idea of the Life Task system is to give you tasks depending on your play style. Once the Life Task meter on the top-left hand corner is filled, you can advance to the next chapter.

Like in Meruru and Rorona, you have a motivation meter you need to keep track of.
Like in Meruru’s and Rorona’s dreaded popularity meter, you need to keep track of the motivation meter.

Since there is no time limit, you can theoretically play at your own pace. This means that you can spend time making overpowered equipment and items. However, there is a caveat. If you don’t complete any Life Tasks for a certain period of time, the motivation meter (やる気) meter will begin to drop for each action you take such as traveling, collecting, synthesizing and battling. In short, it’s like the Popularity Meter in Meruru/Rorona. If the meter drops too low, it will reduce the number of collection spots and availability of items. In addition, letting it drop too low may lock you out of the true ending, so you should keep it high as possible.

Like the last two Dusk games, Shallie further streamlines the synthesizing gameplay while maintaining its depth.
Like the last two Dusk games, Shallie further streamlines the synthesizing gameplay while maintaining its depth.

Lastly, the synthesizing system has been tweaked. In Shallie, you no longer have to choose the order of the item or worry about costs. They will be determined automatically. When you start making the items, you just need to pick what skills to use in order to change the outcome of the resulting item. Each ingredient will have a certain number of slots where you can apply skills from the four properties. In addition to these changes, chain skills have been added, which makes it easier to get certain effects for an item. When you use a skill, it will add to the chain. If you apply a skill on the item, which has the same attribute of the previous item, you will get a chain bonus. In addition to chain skills, you can visually see how many times the item can be used along with how much space it will take.

While Atelier Shallie is a departure from the usual gameplay elements (especially the time limit) in the franchise, I still find these changes an improvement even though there are a few aspects I have mixed feelings about. Despite this, I am enjoying the characters in this game thus far, especially Miruca and Wilbell. Aside from that, this wraps up my first impressions. I will write a final review when I finished my first play through probably during winter of next year (I expect to finish up to Chapter 7 before Fall semester begins).

As for future games I plan on covering for the rest of this year, they are Ciel No Surge Offline and Pocket Monsters Omega Ruby/Alpha Sapphire. I’m planning to get Hanayamata Yosakoi Live and Madoka Magica Battle Pentagram later on, but if I get those, they won’t be covered until next year.

Gameplay Videos

Battling

http://skitch.chikorita157.com/shallie-battle-web.mp4

Synthesizing

http://skitch.chikorita157.com/shallie_mixing.mp4

If you see this text, this site has stolen my content. If you are affected by content thieves, look this domain up on a Whois Service, look up the IP and send a DMCA takedown with the host provider. STOP STEALING CONTENT AND MAKE YOUR OWN. Also,  MATRIXAT, go fuck yourself you fucking thief!

Share this:

  • Mastodon
  • Bluesky
  • Share on Tumblr
  • Print
  • Email

Related

What’s your response?
0 responses
Love
Love
0
Like
Like
0
Surprised
Surprised
0
Haha
Haha
0
Thinking
Thinking
0
Sad
Sad
0
Category: Atelier Escha and Logy, Video Game First ImpressionsTag: first impressions, Gust, Playstation 3, Video Games

Looking to Leave Twitter or an Alternative?

We have a new Twitter-like social network based on Mastodon that caters to Anime and Japanese media fans in addition to content creators (bloggers, video creators, podcasters), who create Anime review content or anything released to Japan called Sakurajima.

Learn More
Join Now
.

This post was handcrafted by…
Chikorita157 – who has written 3,612 posts.

Author and Owner of Chikorita157’s Anime Blog and Kireina Yuri. If you want to learn more about me, see the “About chikorita157” page.

Previous Post:Hanayamata and Portrayal of Foreigners in Anime
Next Post:Weekly Anime Impressions – Summer 2014 – Week 8

New Here? Review the Commenting Policy before adding a comment.

Additionally, linking to your blog should only be done in the Website field, not in the comment itself, unless it contibutes to the discussion. If you are using a Wordpress.com account to comment, you can change the website URL in the Account Settings

You can comment on this blog post using your Mastodon or Misskey account on the Fediverse or your account on Bluesky.

Simply copy this post’s URL and paste it on your Mastodon server’s search field. On Misskey, click More, then lookup and paste the post’s URL Once the post comes up, reply to that post to comment.

Note: Comments must be approved first and this functionality may not work on certain servers

On Bluesky, follow @ap.brid.gy first (if you haven’t already) and then follow @chikorita157.chikorita157.com.ap.brid.gy. Simply reply to the corresponding post to comment.

If you want to follow this blog with a Mastodon or Misskey account, click the follow button below.

Reader Interactions

2 Comments… read them or add your own.

  1. Mikoto :
    August 25, 2014 at 5:46 pm • Magical Level: 55

    I was planning on importing it on its release date since I LOVE the Atelier series, but plans changed. I’ll get to it eventually though, and if it’s localized by then, that’ll be an extra bonus.

    I’m loving the fact that you get to control the camera in Shallie. The graphics/art style of the Atelier games were always so cute, but now we get to enjoy it to the fullest. 😛

    Reply
    • chikorita157 :
      August 26, 2014 at 6:22 pm • Magical Level: 3346

      I think the characters and the story is what makes these games enjoyable since it’s different from other Japanese RPGs and is more akin to a slice of life story. While the Dusk series is a lot darker compared to the Arland game, it still has the same feeling with a lot of light-hearted events. Sure, I have played Ellie and don’t know what to do since you can basically do anything during the time limit with no sense of goal, it’s not until I played Totori Plus when it came out on the Vita in early 2013 (My Japanese back then wasn’t as good, so the items/equipment I made kind of sucked compared to the ones I made in New Rorona/Ayesha Plus).

      Hopefully, Koei Tecmo won’t screw up the translations for this game as they messed up badly with Escha and Logy localization (especially with the S, M and L designations for the properties and such).

      Reply

Leave a ReplyCancel reply

Sidebar

Categories

Archives

Current Season

  • Mayonaka Punch
  • Na Nare Hana Nare
  • Shikanoko Nokonoko Koshitantan
  • VTuber nanda ga Haishin Kiri Wasuretara Densetsu ni Natteta

Episodic Blogging Schedule

To be decided.

Anything not covered here will be covered at Kireina Yuri with short impressions.

Non-Episodic Content

  • Editorials
  • Japanese Self-Study Progress
  • Let’s Plays
  • Podcast
  • Project iM@S
  • Reviews

Follow Us

You can subscribe to this blog via WordPress Reader

Follow Chikorita157’s Anime Blog on WordPress.com

Also follow us on Mastodon for the latest blog updates and Anime/Manga/Video Games related toots

Follow @chikorita157 on Mastodon

Get a Mastodon Account

Anime Lists

AniList
MyAnimeList

Recent Posts

Ninja to Koroshiya no Futarigurashi – Episode 6 – Robotic Satoko, Powered by AI under Satoko’s Roof

Rock wa Lady no Tashinami deshite – Episode 6 – Lilisa and The Prince of Oushin

Aru Majo ga Shinu Made – Episode 6 – The “Conceited” Witch of Lapis

Slime Taoshite 300-nen Shiranai Uchi ni Level Max ni Nattemashita – Episode 5 – Shalsha, Falfa, and Sandra Goes to School and the Return of Young Azusa

mono – Episode 4 – Winetasting and the Photography Mukbang Competition

Recent Comments

  1. 四 on Ninja to Koroshiya no Futarigurashi – Episode 6 – Robotic Satoko, Powered by AI under Satoko’s RoofMay 10, 2025
  2. damian ☃️ willcox on Ninja to Koroshiya no Futarigurashi – Episode 6 – Robotic Satoko, Powered by AI under Satoko’s RoofMay 10, 2025
  3. 四 on Ninja to Koroshiya no Futarigurashi – Episode 6 – Robotic Satoko, Powered by AI under Satoko’s RoofMay 9, 2025
  4. damian ☃️ willcox on Ninja to Koroshiya no Futarigurashi – Episode 6 – Robotic Satoko, Powered by AI under Satoko’s RoofMay 9, 2025
  5. Octavia Con Amore :pink_moon_and_stars: Succubard's Library on Ninja to Koroshiya no Futarigurashi – Episode 6 – Robotic Satoko, Powered by AI under Satoko’s RoofMay 9, 2025

RSS Kireina Yuri

  • Hibi wa Sugiredo Meshi Umashi – Episode 4 – The Shy Nana May 4, 2025
  • Maebashi Witches – Episode 5 – Never Pays to Cheat May 4, 2025
  • Hibi wa Sugiredo Meshi Umashi – Episode 3 – Shion’s Money Problems and the Weekend Trip April 27, 2025
Privacy & Cookies: This site uses cookies. By continuing to use this website, you agree to their use.
To find out more, including how to control cookies, see here: Cookie Policy

Subscribe and Follow Us For New Content

If you want to receive the latest posts in your email, you can subscribe to this blog via email or click the follow button to follow this blog dirrectly using a Mastodon or Misskey account.

To follow this blog via Wordpress Reader, click the button on the right.

Follow Chikorita157’s Anime Blog on WordPress.com
Follow Kireina Yuri on WordPress.com

Follow us on Mastodon or BlueSky for the latest blog updates and Anime/Manga/Video Games related toots

Note for Bluesky users: Follow @ap.brid.gy first before following

Follow us on Mastodon
Follow us on Bluesky
Get a Mastodon Account

© 2009–2025 James M. All rights reserved. Images are owned by their respective owners.

All text on this page is licensed under CC BY-NC 4.0. Powered by Mai Theme.

Privacy Policy

mastodonMisskey tumblrrss