Japanese RPG Pet Peeves – Thoughts about Annoyances and Inconveniences in Role Playing Games

Artist: edna (tales)

As I shared in my previous posts, I tend to prefer Japanese made games, mainly Japanese roleplaying games. While I enjoy playing them mostly for its story, characters, art direction and even most of the gameplay aspects, there are a few annoyances and inconveniences that I dislike. (Image Source)
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Atelier Escha and Logy – Episode 1 – The First Day of Alchemy

Yep, she is very excited to start working as a real alchemist.

Yep, she is very excited to start working as a real alchemist.

Back in 2012 when I regained interest in Japanese RPGs, I decided to get a copy of Atelier Totori Plus (in Japanese) and Atelier Meruru. While the Arland trilogy is more light-hearted compared to the Dusk series, I enjoyed these games mostly for the fact that it was not a traditional Japanese RPG featuring a teenaged male hero going off on an adventure to save the world, but rather one starring a young cheerful female character (with a few exceptions) that make weapons, gather items, do quests, battle monsters and make items through alchemy. While the first several games only got released in Japan, the Atelier games definitely influenced Japanese RPGs in general as many of them implemented some type of item crafting, especially weapons and equipment.

Atelier Escha and Logy is the 15th game in the series and since I played most of the game already, I was excited to see the first episode of this adaptation.
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Thoughts About Collecting Anime Merchandise

Artist: mira (hachikurooo)

Just a few weeks ago, Froggykun shared some interesting thoughts about figures, which got me thinking why many fans tend to buy a lot of merchandise? While one can argue that Anime is being used to market related merchandise besides promoting the source material, people might be wondering what kind of merchandise I’m interested in since there are so many to choose from.  Also, is this truly necessary to be a true fan? (Image Source)
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Hyperdimension Neptunia Re;birth2 Sister’s Generation – First Impressions

Artist: akane miu

Just a few months ago, I shared my final impressions of the first Rebirth game and I thought Compile Heart and Felistelia did a great job fixing all of the flaws from the original game such as having all the goddesses join throughout the story, using battle system from Victory and having improved graphics.

Just a few weeks ago, Neptune Rebirth 2 Sister’s Generation got released, which is a remake of Mk2. This is odd considering that the second game wasn’t nearly as flawed compared to the first.  Despite this, since I played 14 hours, it’s time to share my initial thoughts of the game. (Image Source)
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Newcomer’s Guide to Importing and Using Japanese Games as Practice

Last year, I shared my experiences on how I use video games as a supplement to practice my Japanese skills. When I was looking at Overlord-G’s guide on Yuri and it got me thinking, it’s probably a good idea to make a Newcomer’s guide on how to use Japanese language video games to practice Japanese. I have wanted to write a more detailed guide for a while. Since importing games got easier in the past years, why not?

This guide is more suited for people who are at an Intermediate or Advanced Japanese level. For people who are beginning to learn the language, you should probably hold off until you know both polite and casual speech.
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Chuunibyou demo Koi ga Shitai Ren – Final Review

Artist: sensiye

During the fall of 2012, Kyoto Animation started to shift their focus to in-house intellectual properties rather than adapting source material. The first show in this new effort was Chuunibyou demo koi ga shitai, which focused on delusions and hints of love. While the first season had a lot of enjoyable and adorable moments, the drama towards the end felt a bit out-of-place. They notice this and decide to make the sequel have a more lighthearted feeling. (Image Source)
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